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    Fresh & New

 
  October 19, 2006

MAME 0.109u3 released

The third intermediate update. This has had no problem to compile whatsoever, even though there are a lot of changes in many files. Here's what's new in this one:

0.109u3
-------

MAMETesters Bugs Fixed
----------------------
ftroption0109u2ora [Aaron Giles]

Source Changes
--------------
Added missing InitCommonControls(), which caused the debugger UI
to fail with recent updates. [Nathan Woods]

Fixed dip switches and added second player controls for beaminv
driver. [stephh]

Major rewrite of the SHARC core: [Ville Linde]
- Bit-accurate reciprocals
- More accurate pipeline emulation
- Fixed the problems with operation latencies
- Regression tested a few floating-point operations for bit-accurate
results
- Improved DMA emulation
This update will fix most (but not all) of the clipping problems in
Gradius 4 and NBA Play by Play.

Updated cardline driver lamps and layout: [wolf676]
- converted hardcoded fake lamps to new artwork system
- added button lamps card1-5, collect, bet, start
- added simple button lamps artwork "cardline.lay".
- re-ordered buttons and added "collect" button

Updated funworld driver lamps and layout: [wolf676]
- added external credit in counter (mapped as coin 1 counter)
- added external credit out counter (mapped as coin 8 counter)
- added button lamps hold1-5, cancel, start
- added simple button lamps artwork "funworld.lay".

Added COP420 core for the Altair games. [Curt Coder]

Increased the interleave in Xevious to fix synchronization issues.
[robiza]

Added new output control system. This system is designed to support
multiple output streams, and should replace all instances of printf
in the code. You can now call one of these functions:

mame_printf_error
mame_printf_warning
mame_printf_info
mame_printf_debug

to output data. By default, these go to the console, but they can be
overridden by the OSD layer to route wherever is appropriate.
[Aaron Giles]

Some additional Grand Champion cleanup. [Aaron Giles]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cuore Uno (Italia) [Roberto Frecsa]
Elephant Family (Italia) [Roberto Fresca]



You can download this and the previous source updates from the mamedev site.

Whacker

   

 

   
    History Lesson

 

What is gameland.gr ?

This page started its life at another domain in September 1996 as "Whacker's Arcade Page". It's dedicated to the emulators, the programs that manage to emulate faithfully the arcade games of the past. Within these pages not only you will be able to learn all the latest news concerning the supported emulators, but you will also be able to find links to download the latest versions of them.

What does 'whacker' means?

Quite a few are still asking for it after all these years... (is it really so important?). Even though there are a lot of different meanings on this (most of them irritating and others quite funny) my nickname of choice is coming from here:

"[...]
2. A person who is good at programming quickly, though rather poorly and ineptly."

From my point of view, even though there are about 9 years that I have picked this up at the time being, it still remains a rather accurate description of my programming abilities...


 


Contact Information:


 

  October 17, 2006

MAME 0.109u2 released

The second intermediate update. For all you compilers out there, there's a UI source update covering all the latest changes of u1 (and hopefully u2). Before going further I'd suggest you go over here and download this part. For all the others I suppose you know by now where to get your binaries... Here's what's new in this one:

0.109u2
-----
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Rock Duck [Roberto Fresca, Tomasz Slanina, David Haywood]

New clones added
----------------
DonPachi (Hong Kong) [Arenzo Fabrice]
Las Vegas, Nevada [Roberto Fresca]

New games marked as GAME_NOT_WORKING
------------------------------------
Destroyer (Cidelsa) [Curt Coder]
Altair [Curt Coder]
Draco [Curt Coder]

You can download the u2 source update from the mamedev site.

Whacker

October 8, 2006

MAME 0.109u1 released

The first of the many to follow in order to reach 0.110 official release. Things you should care about are:

0.109u1
-----
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Five a Side Soccer [Ville Linde]
Super Street Fighter II - The New Challengers [David Haywood, stephh]
Dynamic Shooting [Tomasz Slanina, Guru]
Doki Doki Penguin Land [Tomasz Slanina, Guru]
Shooting Gallery [Pierpaolo Prazzoli]

New clones added
----------------
The Cliffhanger - Edward Randy (World) [Patrik Styrnell]
Double Dragon 3 (Japan) [Corrado Tomaselli]
Twin Brats (set 2) [Patrik Styrnell]


You can download the source update from the mamedev site.

Whacker

October 2, 2006

MAME 0.109 released

It's official! We have 0.109 "Die Hard.. with sound" waiting for us. The part that concerns us most follows:

0.109
-----


MAMETesters Bugs Fixed
----------------------
pitfight0106u3gra [Canim]
turbofrc37b1gre [Canim]

Source Changes
--------------
More merit, getrivia, and findout improvements: [wolf676]
- added external coin counters and coin lockouts
- fixed lamps in upright and cocktail modes
- getrivia.c: fixed sound in selection and clone
- located ticket out bit in trivia games and commented it in
both drivers.
- fixed merge collision from u5

Input port cleanup and additional comments in the CPS1 driver.
[steph]

Fixed ES5503 behavior for voice volumes > 127 (cures missing
sounds/music notes in several Apple IIgs demos and games).
[R. Belmont]

Made MSC1937 operation more accurately match datasheet and wiring
diagram. Added indexed getters to the output system to match the
newly introduced setters. [El Condor]

Changed input port calculations to go in two passes, to catch
out-of-order conditionals properly. [HobbesAtPlay]

Fixed priorities in the m62 driver, mainly affecting Lode Runner
sequels. [robiza]

Fixed PNG code so that it doesn't NULL terminate tEXt chunks.
[Mathis Rosenhauer]

Changed disassembler override callbacks to match new disassembler
syntax. [Nathan Woods]

Changed artwork loading to be on-demand rather than all up-front.
Also added a message during artwork resizing/loading so it's more
clear what is going on. [Aaron Giles]

Added new osd function osd_break_into_debugger() which can be hooked
to cause a break into the OSD's debugger when an assertion or
fatal error occurs. Hooked it up on Windows to do just that.
[Aaron Giles]

Normalized exit codes from mame.exe. The core-specific ones are
defined in mame.h. The Windows build will also return code 100 on
an unhandled exception now. [Aaron Giles]



New clones added
----------------
Astro Combat (older, PZ) [f205v]
Funky Bee (bootleg, harder) [f205v]

You can download the source and binaries from the official mame.net site. Reach for the MAME32 core over here.

Whacker

 

Athens 2004 - Be there!

 

Mad(e) in Greece :)

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