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January 30,
2005
MAME 0.91u1 source update
Aaron has submitted a hell of a lot of changes, so Haze
has released another update reaching version 0.91u1, just a day after the
official 0.91 release. Get the new source update
from Haze's place. By the way, his new blog is hosted
here, so update your bookmarks.
Cut 'n' pasting from 'what's new' file:
New Games / Clones
supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Gauntlet Legends [Aaron Giles]
Tenth Degree [Aaron Giles]
Kram (encrypted) [Nicola Salmoria]
New games marked as GAME_NOT_WORKING
------------------------------------
Monza GP [Phil Stroffolino]
doesn't display anything yet
Gauntlet Dark Legacy [Aaron Giles]
War: The Final Assault [Aaron Giles]
Road Burners [Aaron Giles]
NBA Showtime: NBA on NBC [Aaron Giles]
NBA Showtime / NFL Blitz 2000 [Aaron Giles]
San Francisco Rush 2049 [Aaron Giles]
Cart Fury [Aaron Giles]
ClrMAME 3.61 is out
Provided that several things have been altered on the latest releases the
rom-manager of choice, for most of us around here, has been updated too. Here's the change log:
3.61 (28-Jan-2005)
==================
mainly merging 3.60a-d
removed: quick scanner "problem in bios" scan...since the biosset itself is
shown in a more
detailed view anyway later in the scan and the tree doesn't update when the
problem
gets fixed in the current scan
fixed: crc32/size tables weren't refreshed everytime causing the rebuilder
to fail sometimes
added: profiler datfile rename (popupmenu or singleclick label). This
changes the description
tag in the datfile header (or adds one) NOT the filename.
added: list to tree drag'n drop of datfiles to move them. Well...Tree
doesn't expand or scroll
automatically yet but I guess you'll enjoy it anyway.
misc: cleaned up several control events handlers
misc: you can't remove the datfolder root anymore
misc: you can't move datfiles to the same folder anymore
misc: don't list problems in biossets as "missing"
misc: current profile is saved on entering profiler, leaving
scanner/settings/rebuilder/merger
misc: delete/load/view buttons/popupmenu items only selectable when there is
something to do
fixed: some profiler list index problems caused by some auto-sorting
listctrl feature *sigh*
Download from here.
Official MAME/MAME32 0.91 is out!
Released yesterday, posted today. Here's
the new binary @ the official MAME webpage.
Here's the MAME32
binaries & Source files.
Whacker
January 25,
2005
MAME 0.90u4 source update
This update will make a lot of Metal Slug fans happy, once the 4th
edition has been added to the playable list. You will need to find some
alteration/ fixes in order to have the proper set, but I am confident that
you will finally manage to do so ;)
Haze's the man again,
here's the new source update.
Cut 'n' paste from 'what's new' file:
New Games / Clones
supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Sukeban Jansi Ryuko [Aaron Giles]
clones
------
Shot Rider (new parent, without Sigma license) [Pierpaolo Prazzoli]
Jump Shot Engineering Sample [PokeMAME]
Van Van Car (bootleg) [Dave Widel]
Super Glob (pacman HW) [Dave Widel]
Caterpillar Pacman [Dave Widel]
DD Crew (Euro, 2 players) [Andreas Thorsen, Thierry]
Operation Thunderbolt (Japan) [Nicola Salmoria]
ClrMAME 3.55 is out
This is old news, but I have found out about it just yesterday, in order
to build a proper 0.90u4 set. Here's the change log:
3.55 (16-Jan-2005)
==================
added: setinfo->database tree (with autorefresh on crcsearch, setselect
etc.)
added: setinfo->crc32 search in database
added: dir2dat->category
added: scanner popupmenu function 'delete all listed [not fixed] sets'
fixed: delete->all incomplete sets didn't work for some people
fixed: rebuilder backup sometimes backup'ed the wrong files
fixed: rebuilder rebuilt didn't rebuilt all files
(equal names on various setsubfolder levels only)
misc: optimized the way the crc32 list gets refreshed
misc: (auto)savefixdat doesn't ask for a filename anymore if nothing can be
found to put in the dat.
misc: fixdatfileheader's suggestion is used for filename suggestion as well
misc: changed fixdatfileheader's ask-for-header window a bit
misc: progresswindow is now horizontally resizeable
misc: better cancel-check when dir2dats scans zips
misc: scanner all button toggles all/none now
Head over here
for the latest binary.
Whacker
January 18,
2005
MAME 0.90u3 source update
A minor update, just like u2, but still adds some extra things like a new
command line parameter, -screen, that specifies which screen to draw on (if
the user has more than one) [feature added by Chris Kirmse]. The
source file can be downloaded at Haze's
page.
Cut 'n' paste from 'what's new' file:
New Games / Clones
supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Erotictac [Tomasz Slanina (colour fix by Nicola Salmoria)]
runs at incorrect speed, some gfx issues
SportTime Table Hockey (Arcadia) [Mariusz Wojcieszek]
Sidewinder (Arcadia) [Mariusz Wojcieszek]
Space Ranger (Arcadia) [Mariusz Wojcieszek]
clones
------
Top Racer (set 3) [Steve Ellenoff]
Ant Eater (GB set) [Pierpaolo Prazzoli]
Super Hang On (2 new sets) [Aaron Giles]
Great 1000 Mile Rally 2 USA [David Haywood]
Neogeo Bios (Japan S1)
Whacker
January 15,
2005
MAME 0.90u2 source update
A fix version this one, not a 'bunch of new games supported', but still
has it's way to keep us busy! The
source file is at Haze's
page.
From 'what's new':
New Games / Clones
supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Winning Spike (EAA version) [Fabrice Arzeno]
(maybe others as some of the Model 3 games such as vs215 work quite well)
Whacker
January 10,
2005
MAME 0.90u1 source update
Haze is back from holidays and he has brought
together all the latest changes which includes the fd1089 Sega
progress meaning Action Fighter, Dunk Shot, and a bunch of clones are now
working which were implemented in the meantime. The
source update is posted at his
page where you can download it.
Here's what's new:
New Games / Clones
supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Merlins Money Maze [Pierpaolo Prazzoli]
maybe impossible to win?
Spot (Arcadia) [Mariusz Wojcieszek]
Magic Johnson's Fast Break (Arcadia) [Mariusz Wojcieszek]
World Darts (Arcadia) [Mariusz Wojcieszek]
Xenon (Arcadia) [Mariusz Wojcieszek]
Sea Bass Fishing [Angelo Salese]
set to 1 player in system assignments menu
Dunk Shot [Nicola Salmoria, Charles MacDonald, Aaron Giles]
Action Fighter [Nicola Salmoria, Charles MacDonald, Aaron Giles]
Various Sega Sets [Nicola Salmoria, Charles MacDonald, Aaron Giles]
sdioj, shangona, shangnle, alexkidd
Tazzmania (bootleg on Galaxian Hardware) [Pierpaolo Prazzoli]
Whacker
January 7,
2005
MAME 0.90 "Sega Madness" is out!
ALL Sega changes put together in one package! Yes
sir! MAME 0.90 official release is out. Haze states that a new compiler set
is used to build this version, but according to what's is posted at his
page after updating and trying to compile
with the new compiler too many warnings will occur... On the other hand, if
you use the old compiler set the program will compile without a problem. :|
I guess the new set will be used into future versions (?)...
Anyway, here's what's new:
0.90
------
General Improvements
--------------------
Fixed sound in Desert Breaker with new roms [Aaron Giles, Gerald, Thierry]
Fixed dip-switches to nmk16 driver [Brian Troha]
New Discrete Sound Functionality [Derrick Renaud, Frank Palazzolo]
DISCRETE_OP_AMP_FILTER - properly emulated
DISC_OP_AMP_FILTER_IS_BAND_PASS_1M type filter. Used by many games.
see: http://home.cogeco.ca/~derrickmame/galaga/Galaga_filters.html
* atafifb, abaseb - Re-wrote to use component value only code and use new
filter.
Fixed crash in i8x41 cpu core reading uninitialized internal RAM [Juergen
Buchmueller]
Super Qix driver update [Nicola Salmoria]
- manually repaired the ROM code and added support for the I8751 MCU,
so the two original sets work.
- swapped sqix and sqixa, because the the former was dumped from a bootleg
board
(though there's no reason to believe the ROMs were modified, so I didn't
mark it as bootleg)
- merged with pbillian
- fixed pbillian/hotsmash sample playback
- fixed pbillian MCU simulation and inputs
- improved hotsmash MCU simulation, the game is playable now though still
incomplete.
Bubble Bobble driver update [Nicola Salmoria]
- removed the 68705 CPU emulation, since that's not what the original used
- simulated the 68701 MCU
- enemy movement should now be correct (bublbobl36rc2yel)
- fixed clock item behaviour. Now enemies start moving again after 10
seconds (bublbobl36b3yel)
- supported coin lockout
- emulated the boblbobl protection device, getting rid of the ROM patches.
- adjusted PSG volume in tokio (tokiob067gre)
Fixed gaplus driver to use its samples [Brian Troha]
Fixes the undocumented bit test opcodes in hd6309 cpu core [Nathan Woods]
Some i386 cpu core fixes [Nathan Woods]
- Fixed algorithm for identifying 32-bit segments
- Near branches now won't force a segment reload
- Implemented RET imm16 under 16-bit mode
- Fixed SBB instruction (the borrow was deducted from the second operand,
not the result)
- Fixed LDS, LSS, LES, LFS, LGS under 32-bit mode
- Partially implemented LLDT, LTR, CLTS, WAIT and MOV dr instructions
Some C89 compilers fixes [Lawrence Gold]
Renamed arcadia machine/vidhrdw/include files from arcadia.* to amiga.*
[Nathan Woods]
Fixed Vs. Stroke & Match Golf name [chaneman]
Fixed oisipuzl inputs [Pierpaolo Prazzoli]
Fixed Rainbow Islands visible area [Nicola Salmoria]
ST-V fixes [Angelo Salese]
- Fixed various DMA bugs, including a missing save/update mode in indirect
mode and
added a default add value for the A-Bus transfer, to avoid strange
uploads.
- Further improved the SCU emulation, added two unemulated irqs (PAD and
SCSP),
improved the "illegal" DMA operations and started to work out with the
games headers.
Fixed a disassembler bug with the Nec cpu core [Angelo Salese]
Fixed player 2 and 3 inputs in xenophob [Hans Andersson]
Fixed sound banking in taito_f3 driver [Nicola Salmoria]
Fixed memory leaking and added a check in debug builds [Nicola Salmoria]
Hyperstone cpu core fixes
- Added and fixed the timer and removed the hack [Pierpaolo Prazzoli]
- Fixed delayed branching for delay instructions longer than 2 bytes [Tomasz
Slanina]
Fixed colors and Cocktail support in Enigma 2 [chaneman, Pierpaolo Prazzoli]
Added SE3208 cpu core emulation [ElSemi]
Fixed model1 driver compiling problem with OpenVMS [Robert Alan Byer]
Fixed itech32 driver crash on AMD64 cpus [R. Belmont]
Fixed namco54 sound driver compiling in VisualC++ [Kenneth Miller]
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Evolution Soccer [ElSemi]
Kabuki-Z (Japan) [Pierpaolo Prazzoli]
Karaoke Quiz Intro Don Don [Angelo Salese]
Riot (Japan) [Pierpaolo Prazzoli]
Super Qix (set 1 & 2) [Nicola Salmoria]
The Crystal of Kings [ElSemi]
Virtual Mahjong [Angelo Salese]
Clones
------
Astro Battle [HIGHWAYMAN, Pierpaolo Prazzoli]
Astro Fire [Pierpaolo Prazzoli]
Bay Route (Japan, FD1094 317-0115) [Chris Hardy]
Cotton (US, FD1094 317-0180) [Gerald]
Great Gurianos (Japan?) [Nicola Salmoria]
Rad Mobile (World) [Chris Hardy]
Ultimate Mortal Kombat 3 (rev 1.0) [Brian Troha]
New Non-Working
---------------
Arrow Flash (Mega-Tech) [Gerald, Thierry]
Buccaneers [Tomasz Slanina]
missing one program rom
The binaries & source files can be found
here. Enjoy.
Whacker
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