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    History Archive - June 2005

 

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June 28, 2005

Two active projects!

I have been busy as mentioned previously in this page (I am studying currently on natural science), but now most of this part is over (passed my exams too) :). I have two active emulation projects for the next week. The first one is the dump of a rare mspacman clone (a Greek one) that GEOANAS has provided to me some months ago. When this is through (I hope successfully) I will have to make a driver to test it in MAME. Wish me luck (and let's hope I'll be having my name twice as a driver developer in MAME in a week or so!)

MAME 0.97u3!

It's old news but still I am not 100% as of now yet. Nevermind. New games supported from what's new file:

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Animalandia Jr. [Luca Elia]

New clones added
----------------
Puzznic (Japan set 2) [Aaron Giles]
Tant-R (Puzzle & Action) (Korea) [laugh, David Haywood]
Raiden Fighters (Dream Island co. license) [Corrado Tomaselli]
Raiden Fighters (US, Fabtek License) [Chris Hardy]
You can download the new source update from here.

Whacker

June 21, 2005

MAME 0.97u2!

This update is coming with a lot of fixes (about 20 fixes to the main core) and a few new games. Here's a part of the what's new file:

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Final Tetris [David Haywood]

New clones added
----------------
Turtle Ship (Japan) [Brian Troha]
Ladybug (bootleg set 2) [Sonikos]
Mr. Kougar (bootleg Set 2) [Sonikos]

New games marked as GAME_NOT_WORKING
------------------------------------
LeMans 24 [R. Belmont]

You can download the new source update from here.

Whacker

June 12, 2005

MAME 0.97u1!

The u1 update for the official release of this week is out. Here's the what's new file:

New games added or promoted from NOT_WORKING status
---------------------------------------------------
N-Sub (upright) [Pierpaolo Prazzoli]
Hana Kanzashi (Japan) [Luca Elia]
Hana Kagerou [BET] (Japan) [Luca Elia]
Mahjong Reach Ippatsu (Japan) [Luca Elia, bnathan]

New clones added
----------------
Falcon (bootleg set 2) [Pierpaolo Prazzoli]
Malzak II [Barry Rodewald]
Battle Field (bootleg) [Pierpaolo Prazzoli]
The Great Ragtime Show (Japan v1.5, 92.12.07) [David Haywood, NAmag]

New games marked as GAME_NOT_WORKING
------------------------------------
Driver's Eyes [Phil Stroffolino]
Winning Run [Phil Stroffolino]


The Mamedev site has the downloads. Click here to download.

Whacker

June 4, 2005

MAME 0.97!

The u4 release lasted only for a couple of days. The new official MAME is out and ready to be downloaded!. Here's the what's new file:

0.97
----

IMPORTANT: As of MAME 0.96, the source code license has changed.
Please see the new file license.txt for details. The new license
is based off the BSD license, with additional prohibitions against
commercial usage. See http://mamedev.com for additional details.


MAMETesters Bugs Fixed
----------------------
message096u4gre


Source Changes
--------------
Fixed memory leak in hiscore system. [Nicola Salmoria]

Fixed OKI banking in Pocket Gal Deluxe. [Sonikos]

As you can see not too many changes since the latest release. You can download the binary and source files from the official MAME site.

Whacker

June 2, 2005

MAME 0.96 u4

Happy Summer everybody! It's not as hot as expected so far, here in Greece (it rains actually) but I hope this will get better in a few days. Anyway. Here's another one just like the other one (tara-tara-ta-ta!) ;)

0.96u4
------

MAMETesters Bugs Fixed
----------------------
peggle096u2gre
exidyc096u3gre
spiders096u3red
renegade096u2gre

Source Changes
--------------
Added 4 different crosshair styles to differentiate different players'
crosshairs. [Aaron Giles]
Rewrote vidhrdw/wecleman.c to make the code more readable. [Aaron Giles]
Fixed game reset in galaxian due to running out of timers. [Aaron Giles]
Added thrash protection emulation to the NVRAM in coolpool.c. [Aaron Giles]
Improved Windows-specific memory debugging to track file/line numbers for
allocations. This required a couple of changes to the core makefile.
[Aaron Giles]
Fixed remaining memory leaks in the new debugger code, and one in the
artwork system. [Aaron Giles]
Cleaned up several video drivers that were using non-auto memory allocation
functions for bitmaps and memory. [Aaron Giles]
Rewrote the RF5C68 sound emulator from the specs, improving sound in the
System 18 games. [Aaron Giles]
Replaced some logerror()/exit(), printf()/exit() and fprintf()/exit()
combinations against an osd_die() call. [Firewave]
Added logerror and memdump commands to the new debugger. [Nathan Woods]
In the PowerPC core, implemented the SMI input line, and added a placeholder
for the TLBISYNC input line (doesn't do anything yet). Also implemented the
TBU special variable on the 603. [Nathan Woods]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Super Bishi Bashi Championship [David Haywood]
Mamedev's place has the downloads. Click here.

Whacker

 

 
     
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